For an assignment in my Communication Studies class Definitions of Media and Technology, I was to find four concepts, three theorists and write about it or present it. Here are the results of my research.
INTERFACE
http://prezi.com/8lzyn7-pkimd/interface/
NOSTALGIA
In analogue format only. Submitted in-class on Tuesday October 30, 2012.
PARTICIPATION
http://soundcloud.com/corneggs/participation
TIME-SPACE COMPRESSION
http://youtu.be/c1eKVR1I7Q4
Enjoy. Feel free to put comments in the dialog box below.
Armitage, John. 1999. Paul Virilio: An Introduction. Theory, Culture, Society, Vol. 16(5-6): 1-23.
Bertelsen, Eve. 1996. Post mod-cons: Consumerism and cultural studies. Critical Arts: A South-
Bolter, Jay David and Grusin, Richard. 2000. Remediation : understanding new media. Cambridge,
Cubitt, Sean. 1999. Virilio and New Media. Theory, Culture, Society, Vol. 16(5-6): 127-142.
de Souza e Silva, Adriana. 2006. From Cyber to Hybrid: Mobile technologies as interfaces of hybrid
Harvey, David. 1989. The condition of postmodernity : an enquiry into the origins of cultural change.
Jenkins, Henry. 2012. Quentin Tarantino's Star Wars? Grassroots creativity meets the media
Jenkins, Henry, Purushotma, Ravi et al. 2009. Confronting the challenges of participatory culture:
Johnson, Steven. 1997. Interface culture : how new technology transforms the way we create and
Lessig, Lawrence. 2008. Remix : making art and commerce thrive in the hybrid economy New York :
Manovich, Lev. 2001. Understanding new media. Cambridge, MA : MIT Press. Availabe from
Postigo, Hector. 2012. Cultural Production and the Digital Rights Movement: Framing the right to
Ruggill, Judd Ethan and Ken S. McAllister 2011. Gaming Matters Art, Science, Magic, and the
Ruppel, Marc. 2009. You are then, this is now: nostalgia, technology and consumer identity at CES
Schäfer, Mirko Tobias. 2011. Bastard Culture! How User Participation Transforms Cultural
Schwarz, Ori. 2009. Good Young Nostalgia: Camera phones and technologies of self among Israeli
Sobchack, Vivian. 1999. Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime.
INTERFACE
http://prezi.com/8lzyn7-pkimd/interface/
NOSTALGIA
In analogue format only. Submitted in-class on Tuesday October 30, 2012.
PARTICIPATION
http://soundcloud.com/corneggs/participation
TIME-SPACE COMPRESSION
http://youtu.be/c1eKVR1I7Q4
Enjoy. Feel free to put comments in the dialog box below.
Bibliography
Armitage, John. 1999. Paul Virilio: An Introduction. Theory, Culture, Society, Vol. 16(5-6): 1-23.
Bertelsen, Eve. 1996. Post mod-cons: Consumerism and cultural studies. Critical Arts: A South-
North Journal of Cultural and Media Studies, Vol. 10(1): n.p.
Bolter, Jay David and Grusin, Richard. 2000. Remediation : understanding new media. Cambridge,
MA: MIT Press. Available from http://www.scribd.com/doc/27114772/R%CE%B5m%CE
%B5diation-Und%CE%B5rstanding-New-M%CE%B5dia-Bolter-Grusin.
Cubitt, Sean. 1999. Virilio and New Media. Theory, Culture, Society, Vol. 16(5-6): 127-142.
de Souza e Silva, Adriana. 2006. From Cyber to Hybrid: Mobile technologies as interfaces of hybrid
spaces. Space and Culture, Vol. 9(3): 261-278.
Gane, Nicholas. 2006. Speed Up or Slow Down? Social theory in the information age. Information,
Gane, Nicholas. 2006. Speed Up or Slow Down? Social theory in the information age. Information,
Communication and Society, Vol. 9(1): 20-38.
Gane, Nicholas and Beer, David. 2008. New media : the key concepts. Oxford ; New York: Berg.
Gauntlett, David. 2011. Making is connecting : the social meaning of creativity, from DIY and knitting
Gane, Nicholas and Beer, David. 2008. New media : the key concepts. Oxford ; New York: Berg.
Gauntlett, David. 2011. Making is connecting : the social meaning of creativity, from DIY and knitting
to YouTube and Web 2.0. Cambridge, UK ; Malden, MA : Polity Press.
Harvey, David. 1989. The condition of postmodernity : an enquiry into the origins of cultural change.
Oxford, England ; New York, NY, USA : Blackwell.
Jenkins, Henry. 2012. Quentin Tarantino's Star Wars? Grassroots creativity meets the media
industry. In Michael Mandiberg (Ed.), The social media reader (pp. 203-235). New York : New York
University Press.
Jenkins, Henry, Purushotma, Ravi et al. 2009. Confronting the challenges of participatory culture:
media education for the 21st century. Cambridge, MA : MIT Press.
Johnson, Steven. 1997. Interface culture : how new technology transforms the way we create and
communicate. San Francisco : HarperEdge.
Lessig, Lawrence. 2008. Remix : making art and commerce thrive in the hybrid economy New York :
Penguin Press.
Manovich, Lev. 2001. Understanding new media. Cambridge, MA : MIT Press. Availabe from
http://www.manovich.net/LNM/Manovich.pdf.
McLuhan, Eric and Zingrone, Frank. 1995. Essential McLuhan. Concord, ON: House of Anansi.
McLuhan, Marshall. 1969. The Gutenberg galaxy : the making of typographic man. New York : New
McLuhan, Eric and Zingrone, Frank. 1995. Essential McLuhan. Concord, ON: House of Anansi.
McLuhan, Marshall. 1969. The Gutenberg galaxy : the making of typographic man. New York : New
American Library.
---1965. Understanding media : the extensions of man New York : McGraw-Hill.
McQuire, Scott. 1999. Blinded by the (Speed of) Light. Theory, Culture, Society, Vol. 16(5-6): 143-159.
Olivier, Marc. 2011. Civilization Inoculated: Nostalgia and the Marketing of Emerging Technologies.
---1965. Understanding media : the extensions of man New York : McGraw-Hill.
McQuire, Scott. 1999. Blinded by the (Speed of) Light. Theory, Culture, Society, Vol. 16(5-6): 143-159.
Olivier, Marc. 2011. Civilization Inoculated: Nostalgia and the Marketing of Emerging Technologies.
The Journal of Popular Culture, Vol. 44(1): 134-157.
Postigo, Hector. 2012. Cultural Production and the Digital Rights Movement: Framing the right to
participate in culture. Information, Communication and Society, Vol. 15(8): 1165-1185.
Ruggill, Judd Ethan and Ken S. McAllister 2011. Gaming Matters Art, Science, Magic, and the
Computer Game Medium. University of Alabama Press.
Ruppel, Marc. 2009. You are then, this is now: nostalgia, technology and consumer identity at CES
2007. Social Identities, Vol. 15(4): 537-555.
Schäfer, Mirko Tobias. 2011. Bastard Culture! How User Participation Transforms Cultural
Production. Amsterdam: Amsterdam University Press.
Schwarz, Ori. 2009. Good Young Nostalgia: Camera phones and technologies of self among Israeli
youths. Journal of Consumer Culture, 9(3): 348-376.
Sobchack, Vivian. 1999. Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime.
Millennium Film Journal, Vol. 34: n.p. Available from http://mfj-online.org/journalPages
/MFJ34/VivianSobchack.html
Sutton, Oliver. What is Social Acceleration? Part Five: David Harvey on Time-Space Compression.
Accessed October 16, 2012. http://socialacceleration.blogspot.ca/2010/05/what-is-social-
acceleration-part-five.html
Valtysson, Bjarki. 2010. Access culture: Web 2.0 and cultural participation. International Journal of
Cultural Policy, Vol. 16(2): 200-214.
Virilio, Paul. 1999. Indirect Light: Extracted from Polar Inertia. Theory, Culture, Society, Vol.
16(5-6):57-50.
Winget, Megan A. 2011. Videogame Preservation and Massively Multiplayer Online Role-Playing
Games: A Review of the Literature. Journal of the American Society for Information Science
and Technology, 62(10): 1869-1883.
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